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      <title></title>
      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-00/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-00/</guid>
      <description>Title of book - Milton Bradley
Improve Fast In Go
© Milton N. Bradley 2008, 2010
=======================================
Introduction
About This Book’s On-Line Publication
The on line publication of this book provides two quite extraordinary assets: - It’s FREE. - It’s perfectable!
A printed book is fixed in form and content, and remains essentially immutable from the moment of its publication. So except for the inclusion of a separate list of errata or the subsequent issue of a second edition, any errors of omission or commission it contains remain unchanged forever.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-01/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-01/</guid>
      <description>Improve Fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 1 - The Role Of Fighting In Go
The financial investment model is an appropriate, if rather grossly simplified, way to grasp the essence of a Go game. Think of the stones you play as your investment capital, and the resulting territory you acquire as the return on that investment. It’s well established that a prudent financial strategy invariably requires a judicious balance between long and short term investments.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-02/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-02/</guid>
      <description>Improve fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 2 - Important Stones
At each turn, the player’s primary task is to find the globally best move in the current position! In doing this, appropriate tradeoffs must be made between many diverse yet complementary factors (e.g. territory vs. influence, attack vs. defense, etc.) if a good result is to be achieved.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-03/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-03/</guid>
      <description>Improve fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 3 - Strong/Weak Stones
Strong Stones
Are An Advantage
Strong stones require little or no defense, so they allow you to attack or play aggressively.
Weak Stones
Are A Disadvantage
Weak stones require defense, so they also require more cautious play.
In many real game situations, beginning or intermediate players may find it quite difficult to correctly determine, in advance of its being played through to a conclusion, whether a fully or only partially enclosed group is going to end up alive (= very strong) or dead (= maximally weak)!</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-04/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-04/</guid>
      <description>Improve fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 4 - Peeps and Cuts
Peeps and cuts are among the most common mechanisms by which weak stones arise.
**The primary differences between a peep and a cut are:
- A peep’s value is often almost fully realized at the moment it succeeds in forcing the opponent’s connection**, so that in many cases it may then profitably be (at least temporarily) “abandoned”, to thereafter serve primarily as Aji.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-05/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-05/</guid>
      <description>Improve Fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 5 - Sector Lines, Enclosure &amp;amp; Connectiivity
In the previous chapters we discussed the principles upon which fighting must be based if it’s to be productive, and then spelled out how to identify the weak, important stones which should be the objects of any attack. In this chapter we begin the discussion of the criteria for deciding whether and when to initiate or avoid such attacks.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-06/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-06/</guid>
      <description>Improve fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 6 - S.W.O.T. Analysis
The themes we’ve explored in this book thus far provided the what, where, when and why of fighting. This chapter integrates those ideas and reaches their logical culmination in a technique widely applied in business management, known by its acronym of SWOT analysis, which enables the establishment of a rational and appropriate action plan.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-07/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-07/</guid>
      <description>Improve fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Chapter 7 - A Sampling Of Major Fighting Scenarios
What we’ve done in this book thus far is to explain how to: - Identify the important weak groups which should be the focus of play. - Use the SWOT analysis technique to develop an appropriate action plan for exploiting those weak groups.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-08/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-08/</guid>
      <description>Improve Fast In Go - Milton N. Bradley
Improve Fast In Go
© Milton N. Bradley 2008
=================================
Epilogue
Applying What You&amp;rsquo;ve Learned
If this book has successfully realized its design intent, a double digit Kyu reader who finishes it should have acquired a set of new ideas which provide a much improved understanding of how high level Go is played. That’s a necessary first step, but real, sustained improvement will only result when those ideas have been permanently embedded in your thinking processes, so that their application has become an automatic, almost instantaneous response, rather than requiring the conscious application of a mental checklist.</description>
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      <link>https://forma.furikawari.com/en/books/impove-fast/improve-fast-09/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/impove-fast/improve-fast-09/</guid>
      <description></description>
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      <title></title>
      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-00/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-00/</guid>
      <description>Shape Up! Seong-June Kim
Charles Matthews</description>
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      <title></title>
      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-01/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-01/</guid>
      <description>Creative Commons Attribution-ShareAlike 4.0 This is a human-readable summary of (and not a substitute for) the license
You are free to:
Share - copy and redistribute the material in any medium or format Adapt - remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution - You must give appropriate credit, provide a link to the license, and indicate if changes were made.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-02/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-02/</guid>
      <description>Changelog Date Author Changes made 2015-01-22 Akita Noek Repackaged into one PDF, added table of contents, cover page, license and changelog page. 2019-12-11 Brian Dunn Improved grid lines, embedded fonts. </description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-03/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-03/</guid>
      <description>Introduction: The Scope of Shape What is shape? Strong go players have in their armoury many set patterns of play. While shape (Japanese katachi) could mean any pattern that regularly occurs on the go board, it is useful to restrict the idea somewhat. The most immediately valuable shape ideas are those revealing the position of vital points. A vital point is a key location. If you occupy it, that by itself will give you a good result, not by some magic, but because of the nature of the position.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-04/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-04/</guid>
      <description>An example treated joseki-style The rest of this Introduction works over a single opening pattern. This approach is typical of joseki books: you take a single corner opening and discuss a number of variations. You can read on to get a feel for the overall scope of shape ideas, and examples of some basic proverbs, in the context of decision-making. There’s therefore the disadvantage of no single conclusion or main point.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-05/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-05/</guid>
      <description>Part One. Principles of Development Chapter One Table Shapes 1.1 Three strong shapes This chapter introduces a number of strong shapes. Strong shape isn’t the only kind of good shape, but this is a place to start.
{{Dia 20}} {{Dia 21}} {{Dia 22}}
(Left) The basic table shape. (Centre) The double table, a perfect eye shape, and made up of two superposed table shapes, the second one marked. (Right) The bamboo joint, differing from the table shape only as marked.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-06/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-06/</guid>
      <description>Chapter Two. Shape Basics 2.1 Introduction: functions and comparisons Chapter 1 showed some strong and useful shapes, but you need principles as well. The first steps in understanding shape come not with looking at specific patterns, but with the idea that certain plays work well, where others disappoint.
{{Dia 57}} {{Dia 58}}
The one-point jump White 1 in the left-hand diagram doesn’t allow White to keep the two Black stones separate: after Black 6 Black will be able to play at A or B.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-07/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-07/</guid>
      <description>Chapter Three. Close Range Play 1 Imagine you move to a large city. To begin with, you go everywhere by car or on foot. After a while you discover how to use public transport, and your life becomes a little easier if less individualistic. It is part of the experience of coming to belong, in your urban environment.
This chapter and the two that follow it are at the heart of our conception of shape.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-08/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-08/</guid>
      <description>Part Two. Principles of Engagement Chapter Four. Starting from Hane 4.1 Play hane at the head of two stones {{Dia 220}} {{Dia 221}}
The Black stone marked with a triangle is an example of the hane (‘hahnay’) play, round the end of your opponent’s stones, leaving a cutting point. (Right) Black 1 is hane at the head of two White stones, and Black 3 is a second hane. When it works, this double hane is a powerful way to play.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-09/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-09/</guid>
      <description>Chapter Five. Close Range Play 2 5.1 Approach plays and gain lines Approach plays (kakari in Japanese) are the first elements learned in opening play. They can happen anywhere on the board.
{{Dia 279}} {{Dia 280}}
Where they do occur, there is a confrontation, across a gain line, marked in these diagrams. One way to get a local advantage is to push your opponent back, relative to these lines.
{{Dia 281}} {{Dia 282}}</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-10/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-10/</guid>
      <description>Chapter Six. Blocking Off 6.1 Open skirts and crawling plays Plays on the fourth line are much used in modern go, despite the open skirt they leave on the second line. They emphasise influence over territory. Proper shape to block off is essential, since attacking play alone isn’t enough.
{{Dia 325}}
White has slid under a fourth line play. How should the game continue?
{{Dia 326}}
Black normally plays back with a diagonal at 1.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-11/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-11/</guid>
      <description>Part Three. Practical Fighting Chapter Seven. Eight Faces of Cutting 7.1 Windmills to pancakes {{Dia 451}} {{Dia 452}}
There are a number of fundamental patterns in cross-cut fights. The first is the plain extension Black 1 here. Proverbially, it is better from Black than any of the four ways to play atari: Cross-cut? Extend!
{{Dia 453}} {{Dia 454}}
The point is that Black 1 in the left-hand diagram turns out badly, if Black needs 3 also, and White can capture in a ladder.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-12/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-12/</guid>
      <description>Chapter Eight. Attach-Extend Mysteries 8.1 The common cutting points {{Dia 512}}
This attach-extend pattern is played by Black to become solid, and move across the gain line. But in fact it leaves a number of cutting points (A for White, D after White B, Black C, and E for Black).
{{Dia 513}} {{Dia 514}}
Trick plays (White’s cutting point matters greatly). (Left) A ko fight, and Black has a threat at A.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-13/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-13/</guid>
      <description>Chapter Nine Escapology Making an exit The point of view in Chapter 6 was simply to describe good shape for blocking off, and for preventing it happening to you. In the middlegame the need to escape will add another dimension.
There is more to escape than just avoiding being shut in. Escaping is about finding a way out to the centre with a weak group. If your weak group cannot escape, it may actually die.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-14/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-14/</guid>
      <description>Part Four. Vital Points and Shape in the Opening Chapter Ten. Extensions and Invasion Points 10.1 The two-point extension is stable {{Dia 669}}
This extension with a two-point gap is the fundamental building block for play on the sides. Much of the ordinary reasoning about finding a base for groups in the opening centres on extending in this way.
Of all the ways to construct a two-stone group on the side, this one is the most stable.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-15/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-15/</guid>
      <description>Chapter Eleven. Cramp 11.1 Two-point extension: the placement {{Dia 708}} {{Dia 709}}
This chapter gives the other side of the story on the two-point extension. When it is cramped by two White stones, as shown in the left-hand diagram, it can be attacked in many ways. The placement (right) at 1 or A is something of a revelation, when you first discover it.
{{Dia 710}} {{Dia 711}}
Next if Black blocks at 2, White should play 3 in the left-hand diagram; the other choice (right) can be criticised.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-16/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-16/</guid>
      <description>Chapter Twelve. Outnumbered 12.1 Calculated risks There are several good reasons why you may want to leave a situation on the board, and play away. In the realm of tactics, you may wish to ignore a ko threat, or ladder-breaker. That is, you expect a greater advantage by playing elsewhere. There can also be good strategic reasons. Opening strategies from hundreds of years ago showed both players ignoring the plays of the other.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-17/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-17/</guid>
      <description>Part Five. Theory Chapter Thirteen. Theory Applying to Effective Play 13.1 Doing the necessary, or losing the plot? The central character in Pushkin’s Queen of Spades is led to his downfall by overriding his cherished principle, of ‘not risking the necessary to gain the superfluous’. In go, it is often hard to understand how to distinguish the two. One aspect of improving your strength is to shed all unnecessary plays. In a sense this is more important than making good shape.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-18/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-18/</guid>
      <description>Chapter Fourteen. Haengma The final two chapters of this book have something in common. They both touch on more advanced topics that can be said to require middlegame thinking. That is, they push on beyond the circle of ideas in the Introduction and early chapters, to deeper aspects of fighting. They also concern ways of playing that may appear dangerous to those who haven’t studied them.
This chapter looks at examples of what Korean players call haengma (literally, the moving horse), a kind of distillation of the feeling of movement on the board that accompanies the development of groups.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-19/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-19/</guid>
      <description>Chapter Fifteen. Sabaki The sabaki concept is one of the most important developed in the Japanese tradition of professional go.
{{Dia 856}} {{Dia 857}}
This example occurred in 13.3. White should have planned how to play before arriving in this position. (Left) Black has played an extra marked stone, to cover the possible cut in the attach-extend formation. After that the marked white stones are in White’s view disposable, non-key stones, and may be sacrificed.</description>
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      <link>https://forma.furikawari.com/en/books/shape-up/shape-up-20/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-20/</guid>
      <description>Problem Set 3. Advanced All problems Black to play {{Dia 894}} {{Dia 895}}
{{Dia 896}} {{Dia 897}}
{{Dia 898}} {{Dia 899}}
The shoulderhit Black 1 settles the shape on the top side first. Both diagrams show Black in a position to block off the right side. 2
{{Dia 900}} {{Dia 901}}
The plain extension (left) is a good play. After it Black can attack on the right side. (Right) Black 1 here is heavy, and still leaves the cut at A behind.</description>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-21/</guid>
      <description>Index of shapes Anonymous shape {{Dia 930}}
Attach-extend {{Dia 931}}
Butting play {{Dia 932}}
Bamboo joint {{Dia 933}}
Angle play {{Dia 934}}
Arrowhead {{Dia 935}}
Bend {{Dia 936}}
Cap {{Dia 937}}
Cat’s face (see bulge)
Big bend {{Dia 939}}
Clamp {{Dia 940}}
Asymmetric shape {{Dia 941}}
Attach-block {{Dia 942}}
Contact plays {{Dia 943}}
Big bulge {{Dia 944}}
Extension {{Dia 945}}
Counter-hane {{Dia 946}}
Double hane {{Dia 947}}
Cross-cut {{Dia 948}}</description>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-22/</guid>
      <description>Index of terms 123 principle ABC principle almost sente amarigatachi amashi approach plays blocking off calculated risk Chinese style compound shape compromised diagonal connection counting cramped group direction of play disposable stones double-purpose play driving play efficiency eye shape fixed shape flexibility focal play following the opponent round forcing play fourth line gain line Guanzi Pu/Kanzufu haengma half-blocking play heavy shape hem play invasion point invasions joseki katachi liberties light shape miai mole play nose plays open skirt playing close pushing from behind probe radius-five shape reduction play sabaki sacrifice sector line second line shibui submarine play suji tesuji two-dimensional shape vital/key point vulgar play wasted play WYSIWYG </description>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://forma.furikawari.com/en/books/shape-up/shape-up-23/</guid>
      <description>List of proverbs Any fool can connect against a peep Attack with the knight’s move Capture the cutting stone Cross-cut? Extend! Don’t butt towards the centre Don’t go back to patch up Don’t peep both sides of a bamboo joint Don’t permit the bulge Don’t play 1-2-3, just play 3 Don’t push into a knight’s move Extend three from a two-stone wall Killing two birds with one stone My opponent’s vital point is my vital point Peep directly Play at the centre of three stones Play hane at the head of three stones Play hane at the head of two stones Play lightly to counter influence Ponnuki is worth thirty points Preserve symmetry Stay away from thickness Strike at the waist of a knight’s move </description>
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